Composizione Digitale shared an article from Pocket: Eduardo Tarilonte interview

7fcf2d1d50f34c5cd7b038b9f70889355218480.jpg Composizione Digitale shared with you:
Eduardo Tarilonte interview
Eduardo Tarilonte interview
Tell us a little bit about yourself and your sample libraries? I have been composing for 20 years and started my career as a sample library developer in 2005 with Bela D Media producing Anthology Celtic Wind. During the next years I also produced Anthology Spiritual Wind, Sampled Landscape and Retro Flute. In 2009, I decided to leave Bela D Media to establish my own name as a company. After thinking carefully about it, I contacted Best Service. Best Service is one of the most renowned companies and one of the first established.

I found in them the perfect partnership. Due to their more than 20 years experience, they know better than any other company how the business works. I couldn’t think of a better option to distribute and edit my sample libraries. Now, after 4 years and 6 successful releases together I can say that we are a family and my wishes are to be working together for my whole life.

How do you prepare or should we say, how does one start making sample libraries? I think there is only one successful way, and that’s being a composer first. As a composer and sample library nerd, you know what you would like to see and doesn’t exist. That’s how I started. I am a huge fan of Celtic music and have been playing such music for long, so I decided to release a Celtic library. The concept that I used for it, was really successful and I have kept improving it in every sample library.

How long does it take to make a sample library? (recording, mixing, programming etc.) In my case it takes a long time, of course, depending on the project. First I think of several ideas that I would like to develop. After choosing one, I look for the right musicians, plan the recording sessions, take the samples and edit them one by one, program them in the sample player, test them, compose demos…all by myself! I could hire an assistant for help, but I really like to be involved and make every single part of the library. Conducting the musician to do exactly what you expect or listening to all the samples, is something absolutely important. If there is any secret in my libraries, that’s the main one. I like to say that all my libraries are hand crafted.

Can you give us a little insight on your creative process? (microphone placement, equipment used, vst software) Depending on the project, equipment can vary, but in general I like close and dry sound to get the most possible detail. Dry recordings also allow you to blend the library with other instruments just placing an appropriate reverb. I love Steinberg stuff and use Wavelab as my main editing tool. Since I am with Best Service I use Engine sample player for all my libraries. It is a really powerful and reliable piece of software that is getting better every year.

How much sound design is involved in making sample libraries? My first approach to sound design was Sampled Landscape, and it keeps being one of my favourite libraries. After that, Epic World raised the bar, and from that moment, every

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